Black Ops 3 Patch Notes and Double XP

11/19/2015

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Call of Duty: Black Ops III has gotten the first downloadable update today which contained a ton of Weapon Tuning and its first Double XP weekend. Let’s dive right into what the game changing side of this update contained.
General:
  • Leaderboards are now viewable in Barracks.
  • Players now receive Cryptokeys in both the ‘Arena’ and ‘Public’ matchmaking after playing consecutively.
  • Team balancing changes (improved to maintain even teams.)
  • Fixed UI error when entering Prestige for Multiplayer.
  • Addressed UI error in Fileshare when selecting an empty tab.
  • Addressed the problem where hosts were able to leave as soon as the match began.
  • Fixed issue where white boxes appeared instead of Custom Classes.
Gameplay
  • Addressed Scorestreak kills counting towards Specialist kill challenges.
  • Fixed issue where players attachments would not reset upon weapon prestige.
  • Fixed spawn issues for Free-For-All and Gun Game.
  • Addressed an issue where players could spawn after match timer had expired.
  • Search & Destroy kills have been changed from 250 to 500 XP.
  • Cerberus scorestreak can no longer be destroyed by a friendly Power Core.
  • Mothership scorestreak will no longer count towards the “Hard Counter” challenge.
  • Fixed common error messages while in matches and menus.
Specialists
  • Specialist weapons and abilities now charge at a faster pace in objective game modes.
  • Fixed text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.
Outrider
     -     Vision Pulse ability recharge speed has been reduced.
Nomad
     -     Fixed an issue with the requirements for the 9th helmet.
     -     Rejack ability recharge speed has been increased.
     -     H.I.V.E trigger radius is reduced.
Reaper
     -     Scythe has had its ammo reduced to 160.
Firebreak
     -      Heatwave recharge speed has been increased.

Weapon Tuning
General
  • Longshot distance settings updated based on weapon class.
  • Fixed an issue where some damage from shotguns was being reduced while long barrel was being used.
  • Fixed launchers not earning weapon XP for destroying vehicles.
  • Quickdraw ADS speed was reduced for LMGs.
Submachine Guns
  • VMP: ADS time and hip fire spread slightly increased to match other SMGs.
  • Pharo: Close damage slightly reduced.
  • Razorback: Damage range increased.
Assault Rifles
  • KN-44: Fixed ADS view for the iron sights while having clan tag or kill counter equipped.
  • XR-2: Hip fire spread increased to match other assault rifles, minor tweak to fire rate.
  • HVK-30: Increased ability to control recoil.
  • ICR-1: Fixed animation issue when a Varix 3 Optic or Suppressor is equipped.
  • M8A7: Fire rate increased, fixed optical issue with iron sights if kill counter was equipped.
Shotguns
  • KRM-262: Increased lethal range.
  • Haymaker 12: Fire rate and damage slightly reduced.
  • Argus: ADS time and close range damage increased.
Light Machine Guns
  • BRM: ADS speed slightly reduced
  • Dingo: Increased ability to control recoil
  • Gorgon: Clip size changed to 40, ADS time slowed, no longer deals extra damage to vehicles without FMJ, increased recoil and increased hip fire spread.
  • 48 Dredge: Fixed issue with 1 bullet being left in the stockpile after all other ammo being shot, slightly reduced ADS time.
Pistols
  • L-CAR 9: Close range damage slightly reduced
Equipment
  • Thermite: Damage rate reduced, now takes longer to be killed.



Double XP is live from Thursday November 19th to Monday November 23rd at 10 AM PST.
Game on Ladies and Gentlemen.   

Archival details
Original URL
https://metallifestyle.weebly.com/metal-lifestyle/black-ops-3-patch-notes-and-double-xp
Recovery source
live-weebly
Recovery date
2026-07-22
Stewardship polish
2026-07-22
Preservation status
restored
Missing assets
None recorded

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